If this game was released as only a pc game for example it would be treated as an incomplete game that doesnt even deserve $25 as B2P. And diablo games are not p2w, so its exploiting a brand name to make a minimum effort game the most money in a mobile game. May be not a great analogy, but most people would not even try this game if it was a diablo game. Immortal will not be able to compete at that level, but I have it earning 1 billion in less than two years, 250 million a year after, and the most successful Diablo game ever, Diablo 4 included.Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade ThreadĮxcept this particular restaurant charges you extra compared to other restaurants, and the only reason why you went to this restaurant is because the old restaurant was cool, but now they give really spicy food and if you order water to make it to the end of the day/meal, you have to pay $100 for a glass of water, compared to other restaurants water is free since the part that you pay for is the actual meal as in the actual game and not repetitive end game. Didn't stop the game from earning 3 billion dollars a little over a year. Genshin players said there was nothing to do two weeks into launch as well, and complained about needing multiple copies of the same character to max out. That is enough reason for it to get huge resources. The taste is totally different.ĭiablo Immortal should be tier 2 or better in 3 of the 4 major markers for the foreseeable future. The truth is, with the exception of Pokemon Go and Genshin Impact, it is extremely difficult for a game to be at least tier 2 in earnings with more than one of the four biggest markets in gaming: America, China, Japan and Korea. It will easily beat Diablo 4 in sustained revenue. Even if it loses 75% of the current run rate in say six months, it will still be Blizzard's second most successful product after World of Warcraft. If you look on AppMagic, it made Raid Shadow Legends 30 days money in just two weeks, without China.
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